With exceptional spiritual powers exhibited from a young age, she was raised as a warrior assigned to protect the royal family's grave. Story Prologue (In-Game Text) Zafina was born into a family of evil vanquishers with a bloodline dating back to ancient times. Some of the commands for Zafina's moves are "d+1+2" (goes into "Tarantula Stance"), ("Tarantula Stance") "4,3", "3+4" (goes into "Scarecrow Stance"), ("Scarecrow Stance") "3,4,4", "d+3+4" (goes into "Praying Mantis Stance"), and ("Praying Mantis Stance") "2,1,4". She has many moves for these stances, as well as many moves that can go into these stances. Zafina has three confirmed stances, the "Tarantula" stance, the "Scarecrow" stance, and the "Praying Mantis" stance. Zafina has moves that Director Katsuhiro Harada likened to that of a "spider". Zafina's fighting style is Ancient Assassination Arts. Despite having fought a military group once as a child, her dialogues in the Scenario campaign suggest that the group she fought then would not be the only one she would fight, as she seems well acquainted the with the equally dubious Raven, having worked with or against him multiple times, while recognizing Dragunov from the Russian forces. Using her skills as an astronomer, Zafina was able to predict the eventual destruction of the prison, the creature's subsequent release, and she entered to stop the two stars from colliding, and causing an apocalypse.Īlthough she maintains the profession of an astronomer, Zafina's abilities are not limited to astronomy or the use of her body, as an assassin, she is also quite skilled in the use of daggers, and she also can "sense" spiritual energy, determining whether or not the energy is hostile. Being able to defeat groups of armed soldiers singlehandedly, she quickly rose in her clan's ranks, and was given untold secrets regarding who they were imprisoning. With her mysterious nature complimenting her strange fighting style, not much is given about Zafina's backstory, however, it is known that even as a child, Zafina's skills were unmatched. However, some of her customization items suggest an Arabic background (such as the Arabian Bottom and Arabian Hair items), and many of her attack names have Middle Eastern roots, such as names of ancient Sumerian, Babylonian, and other Mesopotamian gods (Enlil, Inanna, Namtar, Tiamat), and indeed Katsuhiro Harada, executive producer of Tekken, has said that she is "a female character from the Middle East who uses ancient assassination arts". When fans brought Zafina's origins into question once again, Harada's response was "Probably Egypt". However, the original Japanese bio states it as being simply Unknown, as does her NA bio, having since been corrected. Other than this, very little is known about her personality.Īccording to Zafina's EU bio, her nationality is Indian. She also appears to be threatening her opponent at times, due to her pre-fight and post-fight quotes. She dispelled the perpetrators single-handedly and in response, the family elder appoints her as the clan's sole assassin. She is the defender of a royal family grave that was attacked by a heavily armed group from another country. She was first shown in the official trailer for Tekken 6, where she was shown fighting Asuka Kazama and Jack-6. The village has been home to dispellers of evil for centuries.Zafina (ザフィーナ Zafīna) was introduced in Tekken 6, and has returned for all subsequent titles.The people here have been tasked with looking after Azazel's Temple for centuries. The guru likely lives in Mystic's Village, a hidden village where Zafina also lives. Azazel - The guru was previous Temple Defender before Zafina, and had the task of ensuring that Azazel remained unawakened.Zafina - The guru likely taught Zafina about Azazel's Temple and trusted her to be the next Temple Defender.He appointed Zafina to be the clan's sole assassin after she successfully held off an attack on their village alone. The prologue mentions a 'family elder' who is likely this man. He is also likely mentioned in Zafina's Tekken 6 prologue. Zafina then returns to the temple to seal Azazel's Orb. They exchange a long look and Zafina nods before he mimics her gesture and then leaves. His only appearance is in Zafina's Tekken 6 ending, when he arrives at the temple and he finds Zafina exiting it. He carries a staff likely due to his old age. He is shown wearing a long headdress and white robe. Zafina's Guru is elderly man with wrinkles and a long white beard.
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